View Nathanael Fuller's profile on Vimeo   View Nathanael Fuller's profile on LinkedIn
 

 
 

I am a well-rounded digital artist specializing in animation, motion graphics design, and video production. I am always striving to tell stories through movement and bring projects to life with experience animating a variety of characters and objects in several different styles. I love tackling new challenges, always looking to learn new things and improve the quality of the projects I collaborate on.

I was one of the Lead Animators for Out of Our Minds Animation Studios' feature film, The Little Wizard: Guardian of the Magic Crystals, and I also contributed to many different client projects at the studio ranging from television commercials to medical procedure animations. Working for a small studio allowed me to take on several different roles in addition to my main responsibilities as an animator. Some of those roles included object modeling and rigging, scene lighting and setup, particle effects, dynamic simulations, foley sound recording, match-moving, compositing, video editing, and managing a render farm.

I am also experienced in designing and creating art assets for casino-style sweepstakes software. While employed by Figure Eight Technologies, I created animations in several different styles for game icons, loading screens, headers, and screen transitions. I also edited several short promotional videos for Figure Eight products, and I mixed various audio sources to create dynamic sound effects utilized in a majority of the software titles I collaborated on.

I was the animator for Imaginigami where I collaborated on several different projects. I was responsible for editing several videos including pitch presentations and a studio reel. I animated multiple characters, composited green screen footage of puppets with added visual effects, and created motion graphic elements for these videos. I also had the opportunity to animate several logos for the studio and its properties.

Most recently, I was a Video Designer for Youth Digital. While at YD, I helped to successfully launch the 3D Character Animation 1, Create Your Own Minecraft® Animation product. I was responsible for editing several of the lesson intro videos and created animations, motion graphics, and other assets used throughout all videos in the course. I also created a library of bonus 3D model assets included in the CA1 product.